The Zu Kru

Coach Curriculum

Choose an adventure. Run the game. Adjust the challenge.

3v3 · U5–U6 · Session 1

Colorado Forest Adventure

Forest Explorers

StoryToday we are going to be animals in a forest adventure.
PowerForest Animal Moves
SkillsBall control · stop and start · small touches · pull turns · dribble to goal
Session details

AgeU5–U6 / Ages 5–6

Format3v3 Readiness

Time45–50 minutes

Group8–16 players

ValueSharing

Flow1v0 exploration → small-group discovery

Story Engine

Today's Adventure

Story · power · skills

Playful ProblemToday we are going to be animals in a forest adventure.
Story

The Nu Kru hikes through a Colorado forest and meets a chipmunk, snake, elk, and cougar. Each animal reveals a different way to control the ball.

Open the Session

Watch the Colorado Forest Adventure primer. Ask: Who do you like to share time with?

🦌ElkElk StompStop with control
🐿️ChippyChippy TapTiny quick touches
🐍SnakeSnake SideMove side to side
🐆CougarCougar SwipePull and change direction
Story, setting, characters, and discussion
Playful ProblemToday we are going to be animals in a forest adventure.
🦌ElkElk StompStop with control
🐿️ChippyChippy TapTiny quick touches
🐍SnakeSnake SideMove side to side
🐆CougarCougar SwipePull and change direction
Open the Session

Watch the Colorado Forest Adventure primer. Ask: Who do you like to share time with?

Story

The Nu Kru hikes through a Colorado forest and meets a chipmunk, snake, elk, and cougar. Each animal reveals a different way to control the ball.

Environment

Colorado forest: mountains, trees, rocks, creek or river, pine cones, trails, dens, and a campsite.

Characters

Samo, Kiki, Ayla, cubs Bailey and Teddi, plus the chipmunk, snake, elk, and cougar.

Prime Question

Who do you like to share time with?

Discussion

Children can name people, pets, toys, books, rooms, parks, trees, or other places and things they enjoy sharing time with.

Before Practice Prep

Watch both videos before practice.

After the videos, review the cone color map and prepare picture clues before children arrive.

Printables3 session resources
PDFSoon
Forest Animal Move CardElk Stomp, Chippy Tap, Snake Side, and Cougar Swipe.
PDFSoon
Treasure Clue CardsPicture sets to hide beneath orange boulders.
PDFSoon
Forest Cone Color MapA quick setup key for trees, river, rocks, trails, dens, and boulders.
FIELD START
FIELD START

Build small den-goal fields. Green cones are trees or wood, blue cones are rivers, red cones are rocks, yellow cones are trails, black cones are dens, and orange cones are treasure boulders.

FIELD 2
FIELD 2

Build the campfire removes green and red cones leaving treasure trail for final game

Session Journey

Run the Adventure

Adventure · Set Up · Run It

1
Warm-Up

Activate Forest Animals

Adventure

Children explore the forest with a ball and become four animals.

Set Up

Use one open forest grid with scattered colored cones and several den goals around the outside.

Run It

Dribble freely. On the coach's call, use Elk Stomp, Chippy Tap, Snake Side, or Cougar Swipe. Repeat in short, playful rounds.

Players1v0; pair or group children when helpful.
2
Skills Development

Build the Campfire

Adventure

The Kru needs rocks and firewood for a safe camp. A river blocks the path.

Set Up

Scatter green and red supplies. Mark blue river lanes and one safe camp zone on the side.

Run It

Dribble to collect one green wood cone or red rock cone, return it to camp, then stop the ball, pick it up, and river-hop over the blue creek.

Players1v0; partners can alternate gathering jobs.
3
Game Application

Find Hidden Treasure

Adventure

Chipmunks hid winter nuts and picture clues beneath giant orange boulders.

Set Up

Create several yellow trails leading to den goals. Place one orange cone or cup with a picture clue near each goal.

Run It

Follow a yellow trail, score in a den, lift the nearby orange boulder, and remember the hidden clue before finding a new trail.

Players1v0; advanced pairs can share or pass through gates.
4
Wrap-Up

Share Clues and Solve

Adventure

The Kru combines the clues to discover what the chipmunks were planning.

Set Up

Bring the clues to the camp circle. Use simple sets such as hamburger, taco, or curry ingredients.

Run It

Form small sharing circles around children who missed a clue. Share pictures, guess the matching object or meal, then recall the four animal moves.

Reflect

Which forest animal move helped you control the ball today?

Take It Home

Teach someone one forest move and tell them who you like to share time with.

PlayersSmall groups → whole Kru circle.
Field Toolkit

Adjust and Coach

One session S.T.E.P. · equipment · coach clues

Session S.T.E.P.Change one dial at a time.
S
Space

Open or tighten the forest. Offer easy, medium, and winding trails.

T
Task

Change the animal move, add a color call, a weave, or a clue challenge.

E
Equipment

Add or remove forest objects, supplies, trails, clues, or den goals.

P
Players

Start 1v0. Pair explorers, make small groups, or let advanced pairs share the ball.

EquipmentBring only what the session uses.
  • One ball per child
  • Green, blue, red, yellow, black, and orange cones
  • Small goals or cone dens
  • Picture clues taped to cups or cards
  • Optional forest-animal cards
Coach CluesShort words children can act on.
  • Elk Stomp—stop it.
  • Chippy Tap—tiny touches.
  • Snake Side—side to side.
  • Cougar Swipe—pull and turn.
  • Find a new trail.